UN SDG #4 Quality Education UN SDG #4
UN SDG #12 Responsible Consumption and Production UN SDG #12

challenge

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Analyzing how children learn and solve different problems

As students learn more with computers, learning should become more personalized and tailored, rather than standardized and dull.

challenge

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Analyzing how children learn and solve different problems

As students learn more with computers, learning should become more personalized and tailored, rather than standardized and dull.
56.6M
people impacted
$773B
potential funding
the problem
Nature and Context

Finding out what kind of material is best suited to which children: some might like text and pictures, others puzzles and calculations, and others may like to play games, can help tailor education to each child, improving their success in school. The same basic educational concepts – learning long division, explaining the rain cycle etc. – could be conveyed in a variety of ways suited to different children, who learn best in varied ways. Books, blackboards and televisions, the technologies of traditional, one-size-fits-all teaching, are relatively dumb. They do not adjust to the way students are (and are not) learning from them. Computers, games consoles and e-book readers are different: increasingly they will be equipped with sensors that measure how engaged and alert people are. This should allow learning materials to be designed to adapt to the styles and feelings of different learners, and therefore become more stimulating and engaging.

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the impact
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ideas
Ideas Description

The Digital Classroom uses 25 trackers to measure eye movement and analyze how children learn and solve different problems.

Ideas Value Proposition
Ideas Sustainability
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