UN SDG #4 Quality Education UN SDG #4

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Engaging K12 Students with Innovative Educational Technology

Today's kids are largely technology consumers, spending on average 6.5 hours of their day in front of a screen. Optimizing screen time to be both fun and educational is imperative. Visual interfacing presents a unique opportunity to provide students with access to quality and innovative educational materials. With COVID-19 impacts on distance learning, this is even more vital to engaged learning.

challenge

0 shares

Engaging K12 Students with Innovative Educational Technology

Today's kids are largely technology consumers, spending on average 6.5 hours of their day in front of a screen. Optimizing screen time to be both fun and educational is imperative. Visual interfacing presents a unique opportunity to provide students with access to quality and innovative educational materials. With COVID-19 impacts on distance learning, this is even more vital to engaged learning.
73.7M
people impacted
$589.1B
potential funding
the problem
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ideas
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Giving Tech Labs Team - Giving.tech