CommonLit is a nonprofit education technology organization dedicated to ensuring that all students, especially students in Title I schools, graduate with the reading, writing, communication, and problem-solving skills they need to be successful in college and beyond.
PowerMyLearning has developed a robust framework to help school and district staff members transform their practices to light up the PowerMyLearning Triangle. One example of this change in practices is the PowerMyLearning Framework for Teachers. This document guides teachers along a path to personalize learning for their students.
Lulu Lab works to keep girls in school, by educating girls - and boys, about Reproductive Health and Sexual Rights. We develop high-quality education through games, human-centered design and global partnerships. We develop intuitive, relevant and age-appropriate education where users learn through interactive storytelling, minigames, quizzes and dialogues.
Teaching Strategies has believed that the best and most powerful way to improve child outcomes is through effective teaching. And that’s why we’ve created forward-thinking, comprehensive, research-based and research-proven curriculum resources.
DreamBox is PreK-8 math solution driven by a technology that's as unique as the students and educators who need it, love it, and use it to go to the next level.
School Group is working to improve education around the world, and build a global community of lifelong learners by using cutting-edge artificial intelligence technology that allows students and teachers to connect and learn from each other.
Smart Coos is an innovative language learning organization specifically for children, offering instruction to individuals, groups, and schools in 8 different languages. Through online-live sessions, online tools and school partnerships, Smart Coos provides a common-core standards-aligned curriculum and highly interactive approach.
The assessment platform enables teachers to conduct standardized and structured observation-based and direct assessments for children ages birth to five. The platform is aligned to the goals described in the Head Start Early Learning Child Outcomes Framework: Ages Birth to Five and supports assessment of the five central developmental domains.
With ThinkCERCA, students learn how to consume information, think about it critically, and express their thoughts effectively in ELA, social studies, science, and math. Our online curriculum walks students through the process of analyzing content-rich texts and multimedia to construct cohesive argumentative, informational, or narrative writings.
BreakoutEDU is the gaming platform that brings the engagement and excitement of an escape room to your classroom. All Breakout EDU games require players to use critical thinking, collaboration, creativity and communication. The purchase of each Breakout EDU kit includes a unique collection of boxes, resettable locks, and access to a digital platform with over 1,500 games.